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Combat Master

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Devlog

  • Alpha 5
    July 03, 2021 by John Anthony
    This release: Finished massive list of monsters Added information about blinding Added information about being "helpless" New art Fix typos from proofreading feedback Still to do: Finish unarmed criti... Continue reading
  • Alpha 4
    July 03, 2021 by John Anthony
    This release: Rolled about/introduction/new rules/optional rules sections into one Boring license faffing Add optional rules for attacking through ranks, changing weapons, poison damage, weapon traini... Continue reading
  • Alpha 3
    July 02, 2021 by John Anthony
    Darker alternate row highlighting on tables Clarified wording on Backstab and Long weapon properties Monster conversion guidelines Started the massive monster table (man that's a lot of monsters) Add... Continue reading
  • Alpha 2
    July 01, 2021 by John Anthony
    Switched tables around from Blunt/Edged/Pierce on both attack and crit to Impact/Edge/Missile on attack and Crush/Slash/Puncture on crit Started rework of unarmed critical table Clarified attack/defen... Continue reading
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